Yes. A FunWager Player is always free. A Free FunWager Host can publish an unlimited number of Events, but each Event is limited to a maximum of 5 Players (i.e. 10 fun wagers). Optionally, a Host can purchase a Standard Plan enabling a maximum of 20 Players (i.e. 40 fun wagers) per Event. A subscription based Pro Plan provides support for 1,500 Players (i.e. 3,000 wagers) per Event and enhanced features such as Jackpot Events, Notifications and Delegates support.
Yes. A FunWager Player displays limited Ads on certain forms
No. A FunWager Host does not display Ads.
A Player uses [Place Wager] to scan an Event QR code created by the Host, after which the Event details will be displayed. The Player can enter predictions for each market and submit the fun wager, after which a QR code will be displayed. The Host will scan the QR code and the fun wager will be confirmed and logged, making it viewable in the real-time event leaderboard.
Once a fun wager has been placed with a Host, the Host is listed in a Previous Hosts list and associated Events can be accessed without re-scanning the Host Venue QR code. However, actual fun wager placement still requires a Host to scan and accept a Players fun wager.
In the Host Event List, the Host clicks the “+” button upon which the details for creating an Event are displayed. The Host decides on an Event Name, the Event Type, the details of each Market and the number of wager units and saves the event. Once the Host has verified the Event details, the Host will Publish the Event. Once Players have placed fun wagers against the Event, the Host will Start an Event, Update the outcomes for each market and eventually End the Event. Once the event has been marked as ended, winners are automatically calculated and declared.
FREE Entry Fun Events can be offered by a Host making the Player Buy In value zero and providing a Fun Promo Amount and/or Fun Jackpot Amount. This will enable FREE entry by a Player into the Fun Event. Note once the event is published the Buy in value will display as FREE.
A Host scans the QR code presented by a Player wishing to place a fun wager. Once scanned and confirmed, fun wager units are exchanged, and the fun wager is immediately viewable in the real-time event leaderboard. A Host can access QR scan facility via the main menu (ie. Scan QR Code) or using the "SCAN WAGERS" button within each event.
After the Event has been marked Ended by the Host, a Claim button (and a golden trophy) will be displayed on the winning Player. Once the Player clicks the Claim button, a QR code is displayed (this is the Player winning receipt). The Host will scan the QR code to confirm and reward the winner. Note that there can be multiple shared winners.
After the Host has Ended an Event, winners will automatically be calculated and declared. Winning Players will receive a Claim button. Once clicked, a QR code is displayed and scanned by the Host. If the QR code is confirmed, the Player is rewarded - note that multiple Players can be declared wins and the reward will be divided equally.
Yes. A Player is anonymous and solely linked to the phone on which the Player alias is created. This alias is not transferable to other phones unless the Player is also a Host. If the Players phone is lost or FunWager is uninstalled, the Player alias and all corresponding fun wager activity/history is lost. However, a Player can decide to become a Host. To become a Host, an email address, password and Host Name is required. Once a Host email account has been created it will be forever linked to a Player alias and is transferable between phones. A registered Host is presented functionality to transact as both a Player and a Host.
Yes. A Host already has a name, email address and password; however when a Host places a fun wager on an event (even an event owned by the Host), a Player alias needs to be created. This Player alias is then directly linked to the Host and is transferred to any device on which the Host logs on to. A registered Host is presented functionality to transact as both a Player and a Host.
Yes. A Player scans any Host QR code to view the Hosts published events. Once a Player places a fun wager at a Host, the Host can be selected from a list of previous Hosts. By using Fun Wager History, the Player can access all previous and current fun wager activity.
Yes. A Host can decide to “Sign Out” and is presented with only Player functionality. However, the Player can decide to switch back to being a Host by again signing in with the assigned email address and password.
Yes. Within the detail of each event, there is a share icon which generates a sharable link. If FunWager is installed on the recipient of the link, the appropriate Host events are displayed.
Yes. A FunWager Host can access all previous hosted Events with associated fun wagers via the Events History menu option. Additionally a Funwager Host can download a transactional report of all hosted events for a provided date criteria.
Yes. A FunWager Player can access all previous fun wagers via the My Fun Wager History menu option.
Yes. A FunWager Player can view all previous Jackpot event outcomes and Jackpot balance transfers for a specific Host. This serves as a social auditing mechanism.
Yes. A FunWager Host can view all previous Jackpot event outcomes, Jackpot balance transfers and the remaining Jackpot balance.
Yes. A Host can output a transactional report in .xls (i.e. Microsoft Excel) format for a specific period by providing a start and end date.
Yes. Via the Profile menu, a Host can change the password by providing the current password and creating a new password.
Yes. Via the Profile menu, a Host can add and modify an associated profile picture. Please note that picture will be cropped to fit a dimension of 2.37 x height. The profile picture is displayed as a header on the Players Event list as well as when placing a wager on the Previous Hosts screen.
Yes. A Host who has upgraded to the "Pro Plan" has Delegate functionality and can assign various Host administration tasks to a maximum of 3 elected users. Delegates can be assigned a globally unique name and password and given specific permissions to: Accept Fun Wagers; Reward Winners; Create & Edit Events and Create and Edit Jackpot Events. To immediately disable a Delegates rights, a Delegate must be deleted else the Delegate can continue to perform assigned tasks until logged off. It is important to securely manage Delegate aliases and passwords. Wagers accepted and Rewarded by Delegates are listed in the Event Reports as Tabs (i.e. within a Microsoft Excel format). Its important to provide a strong password and rotate/delete Delegates - a definition of password strength is https://en.wikipedia.org/wiki/Password_strength
Event name: Soccer: Sliverpool vs Shelsea
Event type: Versus
Market1: Sliverpool score
Market2: Shelsea score
Event name: Soccer: Sliverpool AND Shelsea
Event type: Combination
Market1: Sliverpool number of goals
Market2: Sliverpool shots on target
Event name: Golf: Islander Whiskey Open (lowest wins)
Event type: Versus
Market1: R4: Nicholas score
Market2: R4: Palmer score
Event name: Weight Loss: Jon vs Alex by 30-June-2022
Event type: Versus
Market1: Jon pounds lost
Market2: Alex pounds lost
Event name: Soccer: Shelsea vs Boy City
Event type: Combination
Market1: Total number of goals
Market2: Total number of shots
Event name: American Football: New York vs Dallas
Event type: Versus
Market1: NY score
Market2: Dallas score
Event name: Basketball: Chicago vs LA
Event type: Versus
Market1: Chicago score
Market2: LA score
Event name: Baseball: Seattle vs Boston
Event type: Versus
Market1: Seattle score
Market2: Boston score
Event name: Golf USA: Byson vs Champs
Event type: Versus
Market1: R1 - Byson score
Market2: R1 - Champ score
Event name: Tennis Doubles: USA vs France
Event type: Versus
Market1: USA number of Aces
Market2: France number of Aces
For Soccer, markets like ["Total number of shots on Target" and "Total number of Corners"] realistically presents around 64 combinations and ["Total number of shots" and "Total number of Corners"] presents around 100 combinations. The higher the number of combinations, the greater chance of a single winner. Another example is ["Team A: minute of 1st goal" vs "Team B: minute of 1st goal"] as it presents more than 5,000 combinations. Note: this can be setup as a Combination event (i.e. simply closest to the minute of 1st goal for each team) or as a Versus event which by default will mean the team who scores last wins. Generally this is does make sense; hence the "Low Result Wins" event option should be enabled. This event option ensures the winning Market must score first and an event with this option is displayed with a downward facing arrow.
For Golf, markets like ["Byson longest drive"] vs ["Champ longest drive"] presents a very large number of combinations.
Other sports event types like Rugby and American Football provide good candidates on natural markets like ["Team A score" vs "Team B score"] as this provides around 256 combinations. Basketball may provide slightly less combinations. Similarly sports like Cricket scores can provide even greater combinations.
Even Tennis can present around 25 combinations with simple markets like ["Player A number of Aces" vs Player B number of Aces"].
Fun Jackpot Events require a perfect prediction in order for a Player win, else the entire Fun Pot is kept by the Host and carried over to another Event. It should therefore be difficult to predict the results of these markets, especially if there are a large number of Punters.
Low scoring events like Soccer, ["Team A score" vs "Team B score"], do NOT naturally make good candidates as the scores are usually between 0 and 4 for each market which is only 25 combinations. Hence the chances of the Jackpot being won (and shared) is high - especially when there are many Punters (or when one side is heavily favoured). However, markets like ["Total number of shots on Target" and "Total number of Corners"] realistically presents around 64 combinations and ["Total number of shots" and "Total number of Corners"] presents around 100 combinations.
The higher the number of combinations, the greater chance of the Fun Pot not being won and higher number of Punters can be supported. An excellent candidate for a soccer Fun Jackpot event would be ["Team A Minute of 1st goal" vs "Team B Minute of 1st goal"] as it presents more than 5,000 combinations; however for soccer and similar low scoring sports where a zero vs zero result is reasonably common, it is best to utilize the feature "Disable 0-0 prediction". This disables Punters from placing a fun wager on a 0-0 outcome and increases the chances of growing the Fun Jackpot. It also removes "lazy" market coverage 2nd fun wagers (i.e. backup/layoff fun wagers).
Other sports event types like Rugby and American Football provide good candidates on natural markets like ["Team A score" vs "Team B score"] as this provides around 256 combinations. Similarly sports like Cricket scores can provide even greater combinations. Other natural score combination examples are Basketball around 81 and Baseball around 36. Golf can present all types of markets, but even a simple market like ["Player A score" vs "Player B score"] can generally produce around 36 combinations which may be perfect for a smaller number of Punters.